Exit session of the international conference section. A field meeting of the section "Computer gaming systems" of the ninth international scientific conference of students and young scientists "Modern Information Technologies 2019" was held.

29 May 2019

On May 24, 2019, a field meeting of the section “Computer game systems” of the ninth international scientific conference of students and young scientists “Modern Information Technologies 2019” of Odesa National Polytechnic University was held at school number 10 of the І-ІІІ level of Izmail.

In the autumn of 2019 under the direction of Dr. Sc., Prof. V.Vuzhuzhanin. at the Institute of Computer Systems of the Odesa National Polytechnic University, the Department of Information Technologies was opened, demonstrating rapid growth during the first half of its work.

But few people know that at the same time in the international project Erasmus + KA2 “GameHub: university-entrepreneurial cooperation in the gaming industry in Ukraine”, an Izmail branch appeared, working, albeit informally, but also productively thanks to the efforts of Ryashchenko OI, teachers of computer science of the “Highest” qualification category, senior teacher of school No. 10 of the І-ІІІ levels of Izmail.

In January 2019, the efforts were united in the form of a cooperation agreement signed by the Director of the Institute, Doctor of Technical Sciences, Professor Antoshchuk SG and the school principal Galkina V.G. One of the objectives of the treaty was technical and methodological support for schoolchildren in the conduct of scientific and technical work and participation in conferences.

May 24, 2019, in the school number 10 of Izmail under the guidance of an informatics teacher O.I. Ryashenko the section "Computer game systems" of the ninth international scientific conference of students and young scientists "Modern Information Technologies 2019" was held, where schoolchildren presented several presentations:

1) Features of the design of computer games scenarios with ARDUINO UNO microcontroller sensors, speaker - A. Dimitrov;

2) The method of creating a truly augmented virtuality of training exercises on the example of training with the ball, the speaker - A. Khrustalev;

3) The concept of creating a series of ethnographic computer games using the methodology of project education of students and schoolchildren, speakers - D. Budurov, A. Suprun;

4) Features of natural interface programming using the LEAP MOTION human hand motion controller, the speaker is J. Meisterjuk.